Upcoming features
Rendering blocks using textures: Real shadows: Compared to current heightmap based shadows (look at the tree shadows in the middle):
Rendering blocks using textures: Real shadows: Compared to current heightmap based shadows (look at the tree shadows in the middle):
This is what a world looks like when it's rendered using in-game biome tints. Minecraft 1.18 world in uNmINeD using in-game biome tints
This is a Terralith world rendered using biome foliage colors read from the datapack:
Many features have been added this year, like Bedrock support, tile caching, biome and blockstate styles, shadows, virtually infinite zoom, saved map settings and more. uNmINeD has improved a lot, now it supports older Minecraft versions, block styles can be defined using JavaScript, and it works on Linux and macOS thanks to AvaloniaUI. A huge amount of work and sleepless nights were spent on optimization, now it's incredibly fast and uses low amount of memory. Upcoming: Some docs and howtosImage/web export improvementsCustom map markersEntities and POIs, villages, mobs, etc.PlayersGUI improvementsSelection toolChunk data view/exportBlock highlighter/finderOverlays (biomes, caves, chunk properties, statistics, etc.)Rendering blocks using in-game texturesBetter shadowsBetter error handling and reportingSource code release of the Minecraft world reading libraries
Coal ore distribution in Minecreaft Java Edition 1.17.1 vs 1.18: Coal ore distribution in Minecraft 1.17.1 Coal ore distribution in Minecraft 1.18
The first result of biome conditional rendering (can you find the savanna?): Update: it will work with 1.12 worlds as well:
Far view of a large anarchy server at 1:512 (1 pixel = 512 blocks = 1 region):