uNmINeD 0.15.7

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New uNmINeD development snapshot is available for download!

Changes:

  • Added support for BE Nether and End dimensions
  • Speed optimizations (+20..50%)
  • Fixed support for huge JE worlds (tested on a 290 GB world with more than 360 000 regions)
  • (GUI) Fixed randomly missing tiles after scrolling and zooming
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uNmINeD 0.15.6

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New uNmINeD development snapshot is available for download!

Changes:

  • Fixed extremely slow chunk loading for JE 1.18 snapshot worlds
  • Allocation and speed optimizations

uNmINeD GUI now can reach above 20.000 chunks/sec (~20 regions/sec) speed on a 12 core machine with an NVME SSD.

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uNmINeD 0.15.5 – Water

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New uNmINeD development snapshot is available for download!

Changes:

  • (GUI) Added water settings
  • Fixed some chunk section loader bugs
  • Fixed some slicer bugs

Screenshots:

Revealed water depth is set to 15 blocks to hide underwater structures:

Revealed water depth is set to 64 blocks to make underwater structures visible:

Added some blending to make water translucent:

Added some shading:

Shading without blending:

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What’s next

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Now I’m working on a tile cache so uNmINeD doesn’t always have to redraw tiles when scrolling and zooming. I’m also testing adjustable water translucency, it looks pretty good:

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uNmINeD 0.15.4

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New uNmINeD development snapshot is available for download!

Changes:

  • (GUI) Added checkboxes to block filter panel
  • (GUI) Added image format setting to web export
  • Fixed night mode glitches
  • Fixed dimension ID parser
  • Optimizations: less memory usage, more speed

Screenshot:

A Minecraft world without snow and flora in uNmINeD
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uNmINeD 0.15.2 – Bedrock

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New uNmINeD development snapshot is available for download!

Changes:

  • Added support for Minecraft Bedrock Edition worlds (from version 1.4 to 1.18 and up)
  • Fixed tiles missing from web map
  • Migrated to .NET 6.0

Bedrock support is experimental and not yet complete.

Please close Minecraft before opening a Bedrock world. uNmINeD tends to crash when you open a Bedrock world and play it in Minecraft at the same time.

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Bedrock status #3

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Today is the day of the first successful Bedrock rendering. It seems that Bedrock saves much less chunks to disk than Java Edition as you explore. Perhaps it only saves chunks that have changed since generation from seed.

The Bedrock chunk loader needs some optimization because it is now 100x slower than the Java one.

Continue ReadingBedrock status #3