uNmINeD 0.15.5 – Water

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New uNmINeD development snapshot is available for download!

Changes:

  • (GUI) Added water settings
  • Fixed some chunk section loader bugs
  • Fixed some slicer bugs

Screenshots:

Revealed water depth is set to 15 blocks to hide underwater structures:

Revealed water depth is set to 64 blocks to make underwater structures visible:

Added some blending to make water translucent:

Added some shading:

Shading without blending:

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What’s next

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Now I’m working on a tile cache so uNmINeD doesn’t always have to redraw tiles when scrolling and zooming. I’m also testing adjustable water translucency, it looks pretty good:

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uNmINeD 0.15.4

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New uNmINeD development snapshot is available for download!

Changes:

  • (GUI) Added checkboxes to block filter panel
  • (GUI) Added image format setting to web export
  • Fixed night mode glitches
  • Fixed dimension ID parser
  • Optimizations: less memory usage, more speed

Screenshot:

A Minecraft world without snow and flora in uNmINeD
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uNmINeD 0.15.2 – Bedrock

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New uNmINeD development snapshot is available for download!

Changes:

  • Added support for Minecraft Bedrock Edition worlds (from version 1.4 to 1.18 and up)
  • Fixed tiles missing from web map
  • Migrated to .NET 6.0

Bedrock support is experimental and not yet complete.

Please close Minecraft before opening a Bedrock world. uNmINeD tends to crash when you open a Bedrock world and play it in Minecraft at the same time.

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Bedrock status #3

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Today is the day of the first successful Bedrock rendering. It seems that Bedrock saves much less chunks to disk than Java Edition as you explore. Perhaps it only saves chunks that have changed since generation from seed.

The Bedrock chunk loader needs some optimization because it is now 100x slower than the Java one.

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Bedrock status

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This is the very first render of a Minecraft Bedrock world that shows a successful data extraction from LevelDB files (without the need for a LevelDB library). The darker areas show where the chunks are. The next thing will be to decode the chunk data and feed it into the rendering engine. I am very excited about what it will look like.

The very first render of a Minecraft Bedrock world in uNmINeD
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