uNmINeD 0.17.22

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New uNmINeD development snapshot is available for download!

Notable changes:

  • (GUI) Added local player position marker for Bedrock
  • (GUI) Added autorefresh for Java worlds (the map is updated when Minecraft has saved chunks)
  • (GUI) Added water depth info to bottom status bar
  • (GUI) Fixed crashes
  • Improved support for BiomesOPlenty blocks

The GUI now seems to be pretty stable, the random crashes are gone. I hope.

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uNmINeD 0.17.21

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New uNmINeD development snapshot is available for download!

Changes:

  • Added blockcolors.txt file to define custom block colors in an easy way
  • (WEB) Added custom.markers.js file for adding custom map markers
  • New slicer algorithm
  • Block filter replaces waterlogged blocks by water instead of air (filtering out seagrass and kelp finally works as expected)
  • Reworked water rendering and settings (changed mapsettings.json format)
  • Added support for auto loading biome tints from data packs like Terralith
  • Added “Copy as SNBT” to NBT view
  • Slightly changed map colors to make it brighter
  • (GUI) Fixed image export area math
  • Fixed support for larger world heights (tested y=-128..+512)
  • Fixed crashes
  • Lot of changes, refactoring and code cleaning under the hood

Filter out kelp and seagrass, increase the revealed water depth, and play with the water settings, it can result in stunning images.

Minecraft 1.18 world in uNmINeD
Minecraft 1.18 with Terralith data pack in uNmINeD

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Screenshots

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Minecraft 1.18 with the awesome Terralith 2 data pack:

Minecraft 1.18 with Terralith 2 in uNmINeD

Low sun => long shadows:

Minecraft 1.18 in uNmINeD with low sun
Minecraft 1.18 in uNmINeD with low sun
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uNmINeD 0.17.20

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New uNmINeD development snapshot is available for download!

Changes:

  • Improved rendering speed
  • Improved shadow rendering speed
  • Added sun direction settings for shadows
  • (GUI) Improved image and web export settings
  • (GUI) Added grid settings
  • (GUI) Fixed crashes
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Roadmap update

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Many features have been added this year, like Bedrock support, tile caching, biome and blockstate styles, shadows, virtually infinite zoom, saved map settings and more. uNmINeD has improved a lot, now it supports older Minecraft versions, block styles can be defined using JavaScript, and it works on Linux and macOS thanks to AvaloniaUI. A huge amount of work and sleepless nights were spent on optimization, now it’s incredibly fast and uses low amount of memory.

Upcoming:

  • Some docs and howtos
  • Image/web export improvements
  • Custom map markers
  • Entities and POIs, villages, mobs, etc.
  • Players
  • GUI improvements
  • Selection tool
  • Chunk data view/export
  • Block highlighter/finder
  • Overlays (biomes, caves, chunk properties, statistics, etc.)
  • Rendering blocks using in-game textures
  • Better shadows
  • Better error handling and reporting
  • Source code release of the Minecraft world reading libraries
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uNmINeD 0.17.19

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New uNmINeD development snapshot is available for download!

Changes:

  • (GUI) Smoother map control
  • (GUI) Fixed a lot of crashes
  • Memory and speed optimizations

Now it’s pretty stable and fast, ready for awesome new features.

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uNmINeD 0.17.18

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New uNmINeD development snapshot is available for download!

Changes:

  • (WEB) Added a way to add map markers, see the code in unmined.index.html (basic HTML/JS skills needed)
  • (GUI) Improved tile cache speed
  • Improved chunk loading speed for JE 1.12 and older worlds
  • Improved chunk loading speed for JE 1.13 – 1.17
  • Improved chunk loading speed for Bedrock
  • Improved chunk parsing speed
  • Improved style processing speed for blockstates
  • Memory usage optimizations for Bedrock
  • (GUI) Fixed default slice Y for nether
  • (GUI) Fixed crashes
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