[WIP] Biome tints
This is what a world looks like when it’s rendered using in-game biome tints.
This is what a world looks like when it’s rendered using in-game biome tints.
New uNmINeD development snapshot is available for download!
Notable changes:
The GUI now seems to be pretty stable, the random crashes are gone. I hope.
New uNmINeD development snapshot is available for download!
Changes:
blockcolors.txt
file to define custom block colors in an easy waycustom.markers.js
file for adding custom map markersmapsettings.json
format)Filter out kelp and seagrass, increase the revealed water depth, and play with the water settings, it can result in stunning images.
This is a Terralith world rendered using biome foliage colors read from the datapack:
Minecraft 1.18 with the awesome Terralith 2 data pack:
Low sun => long shadows:
New uNmINeD development snapshot is available for download!
Changes:
Many features have been added this year, like Bedrock support, tile caching, biome and blockstate styles, shadows, virtually infinite zoom, saved map settings and more. uNmINeD has improved a lot, now it supports older Minecraft versions, block styles can be defined using JavaScript, and it works on Linux and macOS thanks to AvaloniaUI. A huge amount of work and sleepless nights were spent on optimization, now it’s incredibly fast and uses low amount of memory.
Upcoming:
New uNmINeD development snapshot is available for download!
Changes:
Now it’s pretty stable and fast, ready for awesome new features.
New uNmINeD development snapshot is available for download!
Changes:
New uNmINeD development snapshot is available for download!
Changes: