uNmINeD 0.19.10-dev

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New uNmINeD development snapshot is available for download! Changes: (GUI) Added visual area selection tool for image/web export (GUI) Added Y slider for the cubiomes seed map layer (GUI) Added global settings window (GUI) Added Minecraft installation path setting (for the texture loader) (GUI) Fixed memory leaks

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uNmINeD 0.19.8-dev

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New uNmINeD development snapshot is available for download! Changes: (GUI) Added textured rendering (feature preview) The textured rendering is a feature preview, it's only available in the GUI at this time (no export, no CLI). It works with Java worlds, and requires Minecraft to be installed. Optimization Reduced memory usage Faster chunk processing Faster shadow mapping (huge boost for 3D shadows!) Faster expression evaluating, tag resolving and stylesheet rule processing Faster rendering Faster initial map loading Shadow rendering Improved and high resolution shadow mapping that looks good when zooming in Grass, flowers and other blocks tagged with #shadowless do not cast shadows and appear flat, resulting a clearer image Biome tinting Improved biome tinting Biome tints are now enabled by default (turn it off to get the classic uNmINeD look) Cartographic elevation gradient is now compatible with biome tinting Biome tints are loaded from Java game folder mods (../../mods) Code cleaning (GUI) Fixed memory leaks (GUI) Viewmodel lifetime management fixes (GUI) Updated Caliburn.Micro.Avalonia to the official package Known issues: In some cases, there is still a significant memory leak after closing a world. Breaking changes: Map settings related to biome tinting has changed. You may need to adjust your saved map settings created with earlier versions. Rendering with textures and high resolution 3D shadow mapping:

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uNmINeD 0.19.6-dev

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New uNmINeD development snapshot is available for download! Changes: (GUI) Added a cubiomes-based "seed map" layer (experimental) (GUI) Upgraded Avalonia to 11.0.0 Moved to .NET 8.0-preview5 Removed .NET version from downloaded package file names Minor fixes The cubiomes seed map layer shows predicted biomes across the entire map, even in unexplored areas. At this time it is only available on Windows 64-bit. The seed map is NOT included in the web map or image export. Without cubiomes seed map: With cubiomes seed map:

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uNmINeD 0.19.5-dev

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New uNmINeD development snapshot is available for download! Changes: (GUI) Added transparency slider for barrier blocks Added customizable heightmap color gradients (see library/heightmaps and library/depthmaps) Fixed zoom-out tile rendering for far away areas in web export Added rgba(r,g,b,a) color parsing for transparent block colors (r=0..255, g=0..255, b=0..255, a=0.0..1.0) Minor fixes Heightmap rendering mode:

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uNmINeD 0.19.4-dev

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New uNmINeD development snapshot is available for download! Changes: (GUI) Added a main menu bar Added biome rendering mode (see config/custom.biomecolors.txt for customization) Added heightmap rendering mode (customization coming soon) Fixed rgb(r,g,b) color parsing Added hsl(h,s,l) color format, similar to HTML/CSS (hue=0..360, saturation=0..100, lightness=0..100) Minor fixes Biome rendering mode uses well known colors from the Amidst and cubiomes seed mapping projects:

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uNmINeD 0.19.1-dev

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New uNmINeD development snapshot is available for download! Changes: (GUI) Added a dimension selector (GUI) Lot of minor changes (GUI) Lot of fixes (GUI) Lot of code cleaning (GUI) Moved to Avalonia 11-RC1.1 (GUI) Refactored legacy code to use nullable reference types Moved to .NET 7.0 Managed to get .NET 7.0 assembly trimming to work (this was hard) Added a more accurate shadow rendering mode (slow, to be optimized) JS stylesheet API breaking changes Improved default stylesheet for Bedrock

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